How to get Euler rotation angles exactly as displayed in the Transform inspector?
Sounds simple right. I have no idea. 
Debug.Log("T = " + transform.eulerAngles);
It seems like this would have been answered before but I can’t seem to find that either.
Thanks for the help!
Yeah… Unfortunately, that doesn’t address my question at all.
For Example:
Unity Editor —> Transform —> Rotation —> (0,0,5)
Unity Script —> Debug.Log(m_sourceObject.eulerAngles); —> (85,90,90)
Yes it did. There are two sets of angles: eulerAngles and localEulerAngles.
Whoops… Yeah… your right.
Had the parenting backwards…