How to get Fabric Audio to update when timeScale = 0?

Makes Fabric not usable in UI when the game is paused.

I’m not familiar with Fabric, but setting Time.timescale = 0 is not a reliable way of pausing your game - it’ll affect anything related to deltaTime (which it sounds like Fabric is ), but not unscaled time. When you’re using third party components, it can end up in a muddle of both…

I personally prefer to keep a game manager that records the current state of the game (paused, playing, game over etc) but there are other approaches to pausing - see for example.