I’m having an issue with a hinge joint since installing the Unity 5.2 update. I want to be able to rotate it forward or backward by changing the target velocity to either positive or negative.
According to the Unity documentation, “A negative targetVelocity will make the motor spin in the opposite direction.”(http://docs.unity3d.com/ScriptReference/HingeJoint-motor.html)
This doesn’t work. The editor won’t allow negative numbers in the target velocity. I’ve tried it with scripting and that also doesn’t work. I had it working with a script before the update, but I haven’t been able to see any issues that mention this and I can’t seem to get it working.
Does anyone know of a fix for this?