Good Day,
I was wondering if someone can shed some light on this thing-is it possible to somehow extract info on where exactly did the bullet hit (torso,leg,hand,head etc) from games like bf3/4 or cs?
thanks in advance
Good Day,
I was wondering if someone can shed some light on this thing-is it possible to somehow extract info on where exactly did the bullet hit (torso,leg,hand,head etc) from games like bf3/4 or cs?
thanks in advance
I assume that it is a complicated process if you wish to replicate it. Since most engines have to implement that feature before hand as far as I am concerned.
Although can’t you just have them as separate objects and then create a script for the weapon which allows you to select what the bullet hit from a list (if it is torso then your torso object will have a tag or a set layer called torso for example) and when that is hit in game, you get told in the console? then you can go from there I suppose
I did something like that, where the script tells me what the bullet hit.
Raycast and hit info.
multiple hitboxes on the characters.
Just google images for: shootinggamename hitbox