Hi, I’m using Matchmaker. When I’m calling CreateTicketAsync() I also set customData for players. I want to retrieve that customData but first I’ve to get information of matchmaked players. How can I do this?
The game server can get all the matchmaking results information when it spins up, it’s done like this in the matchplay demo.
The *MatchmakingResults*
has a *MatchProperties*
field that has all the players with their respective *CustomData*
.
The server can then share with the clients whatever information they need.