How to get mouse cursor position on plane and set an object's position at this point?

I have a simple code where i have vert/horiz rotation enebled cannon controled using arrows, and what i want to do now is to take control over this cannon with mouse.
What i need is to get mouse position on invisible plane and move my 3D cursor to place where mouse cursor collides with plane using raycast… and here’s my problem:
How do i get this position and use it later on?

You must choose a point and a normal vector to create the plane, use camera.ScreenPointToRay to create a ray from the mouse pointer, Plane.Raycast to find the distance from the ray start and Ray.GetPoint to finally find the 3D point. The script below creates a horizontal plane passing through the object to which the script is attached, create the ray, do the raycast etc.:

function Update(){
    // this creates a horizontal plane passing through this object's center
    var plane = Plane(transform.position, Vector3.up);
    // create a ray from the mousePosition
    var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
    // plane.Raycast returns the distance from the ray start to the hit point
    var distance: float;
    if (plane.Raycast(ray, distance)){
        // some point of the plane was hit - get its coordinates
        var hitPoint = ray.GetPoint(distance);
        // use the hitPoint to aim your cannon
    }
}

Thanks for this. It works great

You got a bit wrong though.
it’s
var plane = Plane(Vector3.up, transform.position);