Hi all. I can’t figure out how to get the right mouse direction for raycasting. The code I used below:
var mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
RaycastHit2D hit = Physics2D.Raycast(transform.position, mousePos);
if (hit)
{
Debug.DrawLine(transform.position, hit.point, Color.red);
}
else Debug.DrawLine(transform.position, mousePos, Color.green);