how to get mouse sensitivity setting in code?

How do I get the mouse sensitivity setting in code?

The reason I need this value is that I’m moving an object with the mouse along a grid.
I want the object to move a number of grid squares equal to mousedelta * squarewidth / sensitivity.

The problem is that if I use a static value it will skip squares if the user sets the value too low.

If there isn’t a way to do this any other suggestions would be appreciated.

Thanks

these guys are correct. multiply the mouse input axis with a speed float to change sensitivity. of course you did that you would need to hide the actual mouse in the game and use your own.

a mouse skipping over positions is a problem that can happen even without changing sensitivity.

here is some code i wrote to get skipped mouse positions:

	public Vector2[] missed;

	int i;
	float maxmove;
	Vector2 direction;
	public Vector2 mouse;
	Vector2 oldmouse;
	float distance;
	string txt;

	void Start () {
		oldmouse = Input.mousePosition;
		maxmove = 10f;//<--------max allowed distance between pixels

	}

	// Update is called once per frame
	void Update () {
		mouse = Input.mousePosition;
		direction = mouse - oldmouse;

		distance = direction.magnitude;
		//check if mouse has moved more distance than maxmove 
		if (distance > maxmove) {
			
			//get the amount of locations we missed
			i=Mathf.FloorToInt(distance/maxmove);
			i=i+1;



			//get the step in direction
			direction =new Vector3(direction.x/i,direction.y/i);


			txt="missing points: ";
			i=i-1;
			missed = new Vector2*;*
  •  	while(i>0){i--;*
    
  •  	//add direction in steps to fill missing positions*
    
  •  		int i2=i+1;*
    

missed_=directioni2;
missed=missed+oldmouse;
txt=txt+missed+" ";
//do stuff here to missing positions;
//or i also put them into an array for you*

* }*_

* print (“mouse moved from “+oldmouse+” to “+mouse+” distance:”+distance);*
* print (txt);*
* }*
* oldmouse=mouse;*

* }*