How this guy do this? Discover and Play Free Online Games on Kongregate!
??
I did not think there was anyway to render multiple cameras to the same framebuffer.
How this guy do this? Discover and Play Free Online Games on Kongregate!
??
I did not think there was anyway to render multiple cameras to the same framebuffer.
That can all be done with multiple cameras (although it could probably be done using render-to-texture as well, render-to-texture isn’t required).
Most likely, the cameras are enabled/disabled as needed, and the camera viewport rects are animated to create the transition effects.
Sorry to hijack this thread, although it is related…
I’m looking at achieve a similar effect. I am coding a GUI system which one of the features will be to open a window and to be able to view unitypackages inside, like an in game inventory 3d model loader.
I’m not convinced render to texture would be the best idea as I need to be able to move, rotate and interact with the 3d unitypackage model.
What might be the best route for this?
Thank you jess… did not know you could do that.