i used OnMouseDown() but it’s so simple and not useful :
void OnMouseDown()
{
Debug.Log("The " + this.GameObject.name + " was clicked");
}
i used OnMouseDown() but it’s so simple and not useful :
void OnMouseDown()
{
Debug.Log("The " + this.GameObject.name + " was clicked");
}
Just gameObject with a lowercase:
void OnMouseDown()
{
Debug.Log("The " + gameObject.name + " was clicked");
}
Note that OnMouseDown already uses a raycast internally, so you don’t need an extra raycast.
(I also commented your other question in regards to using the name of the object that you were chaching there.)