var letterPause = 0.2;
var word = "Test"; // change this one in the inspector
private var currentWord = "";
function Start () {
TypeText (word);
}
function AddText(newText : String) {
word = newText;
TypeText(word);
}
private function TypeText (compareWord : String) {
for (var letter in word.ToCharArray()) {
if (word != compareWord) break;
currentWord += letter;
yield WaitForSeconds (letterPause);
//for added fun, use this instead :D ...
//yield WaitForSeconds(letterPause * Random.Range(0.5, 2));
}
}
This script was from the other thread I am using it for my game but I don't know if it should be able to redraw again when I want to make it display another messages. So any one please help out here?
I fixed that problem from wiki scripts ah Thanks.