When getting the normals from a mesh, it returns an array of normals of each face, is there a way to do by vertex? I mean, return an array of the normals in order of vertex?
is there an extension from a a mesh vertex? like mesh.vertices[10].normals? or another way to obtain the normal?
EDIT: Ok, wait a second… mesh.normals is per vertex? why does it return a much larger array than the mesh.vertices array of the same mesh?