I tried to make a script where instantiated objects would follow the player, but instead all of the objects go to the same place and get stuck even if they don’t have a collider.
public Transform player;
public float speed = 5f;
private void Update()
{
if (player != null)
{
Vector2 direction = player.position - transform.position;
transform.Translate(direction.normalized * speed * Time.deltaTime);
}
}