How to get only the children in the instantiated prefab

Hi guys
So i have a script on a empty that when triggered instantiates a prefab(house) that has 7 children.When I run the code below it returns the empty gameobject the prefab house object and then the children.How can I get it just to return the children of the house prefeab?

house = Resources.Load ("house", typeof(GameObject))as GameObject;
        house = Instantiate (house, transform.position, transform.rotation, this.gameObject.transform);
        house.name = "house";
        var children = transform.gameObject.GetComponentsInChildren<Transform>();
        count = 0;
        foreach(var child in children)
        { 
            count = count + 1;
            up [count] = child.gameObject;
                
        }
    }

Thx

You can do this

house = Resources.Load ("house", typeof(GameObject))as GameObject;
        house = Instantiate (house, transform.position, transform.rotation, this.gameObject.transform);
        house.name = "house";

        count = 0;
        foreach(var child in house.transform)
        {
            count = count + 1;
            up [count] = child.gameObject;
              
        }
    }

Gives me an error at line 9. Type object' does not contain a definition for gameObject’ and no extension method gameObject' of type object’ could be found. Are you missing an assembly reference?

I did this instead

house = Resources.Load ("cubepre", typeof(GameObject))as GameObject;
        house = Instantiate (house, transform.position, transform.rotation, this.gameObject.transform);
        house.name = "house";
        var children = house.transform.gameObject.GetComponentsInChildren<Transform>();//put house in front of trans.pos.
        count = 0;
            foreach(var child in children)
        { 
            count = count + 1;
            up [count] = child.gameObject;
            Debug.Log(up[count].name+count);

Which works well enough thx for the idea.

Yeah, maybe you should use Transform instead of var inside foreach, but is ok! Glad to help :slight_smile: