I used NSFullSizeContentViewWindowMask, that does something with the layer backing of the window. Probably the player is just running fine, but the the OpenGL layer should be “added again” somehow to the window.
Could you expose some details on how the layers are built up, what properties / API should I use?
We are trying to publish a macOS build to the Mac App Store but Apple are rejecting the binary because it is referencing the GameCenter framework and are not making use of it. Our app is not a game; so we need to be able to remove the dependency on GameCenter before Apple will accept our build.
Very interesting timing. Is it viable to build a stub build, and use it for another unity build, like, from another version, like 2018.2?
(Edit) Tested here. Nop.