How to get ParticleSystem Texture Sheet animation attribute value

How to get ParticleSystem Texture Sheet animation (Titles property ) .

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Looking at your picture you have 4 columns and 3 rows, so a total of 12 frames. Make sure your tiles are square.

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Actually, the tiles doesn't need to be square. As long as each tile are of the same size and that the number of columns and rows is exactly what the picture is, it will work without any problem on a texture that have sizes of a multiple of 2. (For example, it could work with a 512px(L)1024px(H) which is divided by tiles of 256px128px (Meaning 2 columns(X) with 8 rows(Y)) spread on the texture.

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How to get (TextureSheetAnimation.Titles.x and TextureSheetAnimation.Titles.y)

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1 Answer

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Thank you very much… yeah you right,my ParticleSystem Texture is 12 frames

How to get
(TextureSheetAnimation.Titles.x and TextureSheetAnimation.Titles.y)

I want to know, too.

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