How to get/pass (Vector2) arrays in a shader?

I am trying to do image processing which I’ve found is much too slow with GetPixels32(). Instead I’m looking at using a shader. The problem is there is no way I have found to set an array or get an array, specifically a Vector2. I thought I could take advantage of the uv array but didn’t know if this was possible. Does anyone have a suggestion as to what I can do?

this can help

SepiaToneEffect.cs

using UnityEngine;

[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Sepia Tone")]
public class SepiaToneEffect : ImageEffectBase {

	// Called by camera to apply image effect
	void OnRenderImage (RenderTexture source, RenderTexture destination) {
		Graphics.Blit (source, destination, material);
	}
}