How to get pixel coordinates in case of multiple cameras?

Hi everyone,

I am working on a 360-degree project. We have created 360 degree camera view by stitching 11 cameras around our player. As my object (lets say, a tree) appears in my 360-degree view, I will have to start logging to a file its coordinates on screen (in pixels).

Please let me know the possible way to solve this problem.

Thanks in advance.

I made an example scene which has a Camera360 script with methods like WorldToScreenPoint and ScreenToWorldPoint:

Camera360