Hi all,

I have an angle. And I have a distance from an origin point.( in 3d but only on two axes - game will be top down)

What I want is to find another point that is the distance in the direction of the angle.

Im sure this is super easy but Im just not getting it right. I had been trying to work out the position values using Pythagoras’ theorem but no joy.

You could try this:

```
float angle = 3.0f;
Quaternion Rot = Quaternion.AngleAxis(angle,Vector3.forward);
Vector3 Dir = Rot * Vector3.forward;
Vector3 WorldDir = transform.TransformDirection(Dir);
```