How to get position of different parts of an object,? specifically i need an array of positions os slots in a testtube stand which is a single game object
You can either work it out programmatically, find the position of different parts of the models geometry… i.e. its vertices or sections if the model isnt one mesh or you can add child gameObjects as locators and then just reference them by either tag by adding them to a collection in the editor or some other means.