col.bounds.size.z for example changes when I rotate the Object collider is attached to. How can I get the raw one, that I see in the inspector?
col.bounds.size.z for example changes when I rotate the Object collider is attached to. How can I get the raw one, that I see in the inspector?
Turns out box clider has it direct variable “size” > Unity - Scripting API: BoxCollider.size