Any solution on for this question ? I couldn’t get solution for this same problem, where I need to get the raw sensor data of rotational data from Oculus Controller sensor.
All I am getting is global data with angles calculated using Quaternion values, Which doesn’t suit my requirement.
I need raw sensor data to access and control the robot which would be Roll, Pitch, and Yaw.
This data should be raw data instead of Quaternion or Euler angles without any calculation in Unity Oculus SDK.