I’m on unity 5.1.0f3 personal.
I’ve set up my scene with all lights set to be baked only. Then I add my spotlight (flashlight) and set it to real-time only. I’ve turned off precomputed realtime GI because I don’t think I need it. I finally hit the bake button and everything looks great, however my flashlight isn’t affecting any part of the static scene.
I know the flashlight works because when I throw in a default cube, it gets lit. How do I make it so I can have the beauty of the statically baked lightmap, and give my flashlight the ability to light up the dark spots?