Every game object in Unity 4.6 has a RectTransform that has x, y, z, width and height. Is there ant way to get these values within a C# script?
1 Like
yourObject.GetComponent().anchoredPosition (or localPosition or pivotPosition), depending on your needs.
3 Likes
Note that the values you see in the inspector are not necessarily what you use in code, since the default RectTransform inspector consolidates some things to make it easier to edit visually. Switch to debug mode for the “real” values. Also read the RectTransform scripting docs to see what the properties are.
–Eric
1 Like