How to get reference of the Local Game Player when a Game Scene is Loaded from a Lobby Scene [Multiplayer]

How to get reference of the Local Game Player when a Game Scene is Loaded from a Lobby Scene? I tried accessing the NetworkLobbyManager.singleton.client.conection.playerControllers[0].gameObject. It works when playing as host but when I’m a client. It doesn’t.

Im sorry mau i question pliss…i have play n game Made by unity as specially Made by charlottemqd…chas make money…but when i soon WD here say i too long not login to him game …anyone can explain n answer me…thanks