Hi,
I need a rendered texture in OnPostRender. Unfortunately RenderTexture.active is only set if a camera has a render target, which isn’t the case.
So is there a way to get the finally renderer output somehow?
Greetings,
Asse.
Hi,
I need a rendered texture in OnPostRender. Unfortunately RenderTexture.active is only set if a camera has a render target, which isn’t the case.
So is there a way to get the finally renderer output somehow?
Greetings,
Asse.
You could use a guiTexture whose .texture is set to the RenderTexture.
Otherwise you can render a full screen rectangle and render on that.
The thing is that I don’t use a render texture and want to get the direct render output.