I need to have the wall in two parts and the lower one also need a surface in the top (in order to hide the upper one and only show the lower one. But when I bake my scene the bleeding between objects appears, as you can see.
Things I have done:
Props have a secondary UV flattern channel for lighting
I have tried unity auto UV mapping for lights and still have bleeding
Light UVs have no overlapping
Vertex are welded between props only
All is perfectly aligned by using a snap
Ligthmap has been baked with high quality
We have launched the lightmap with englithen and progressive lightmappers and both returns the same result
Maybe its normals fault?