Hello, I’m a beginner with shaders, and I keep getting this warning when I select a material created with my custom shader.
“Attempting to draw with missing bindings”
I am assuming this issue is caused by the StructuredBuffer not being initialized?
StructuredBuffer<Shape> _ShapeBuffer;
When I use this shader, everything works correctly during runtime, but the warning keeps appearing when I select the material in the Unity Editor. How can I fix this?