How to get rid of warning "Attempting to draw with missing bindings"

Hello, I’m a beginner with shaders, and I keep getting this warning when I select a material created with my custom shader.

“Attempting to draw with missing bindings”

I am assuming this issue is caused by the StructuredBuffer not being initialized?

StructuredBuffer<Shape> _ShapeBuffer;

When I use this shader, everything works correctly during runtime, but the warning keeps appearing when I select the material in the Unity Editor. How can I fix this?

Hi!
Please report a bug.
Thank you!

I am also getting these errors, I got HUNDREDS of them while generating lighting