How to get rigidbody to move faster with gravity

Hey all.

I have a rigidbody that I want to move using forces. I currently have it set up that when you press the WASD keys, it moves the character in that direction * some acceleration, until it hits a maximum speed. When I do this with gravity turned off on the rigidbody, it works fine. However, when gravity is turned on on the rigidbody, it can barely move at all against the friction of the ground. Right now my drag is at 0 and angular drag at .05 (the defaults). Is there a way to keep gravity on but reduce the friction (I assume that’s the problem…) so the character can move properly? It’s using a sphere collider at scale .46 of the standard sphere and mass 1.

Thanks for your help.

You can decrease the friction coefficient of the physics materials that you use from editor.

Thank you. I also found that decreasing the mass of the object in question helped tremendously.