I’ve made some animations in blender and I would like them to drive the character’s movement through root motion.
In blender, my rig’s root moves moves all other bones, and I have animated it to move forward with the walk cycle:
When I export this to Unity (via .fbx), the animation preview shows the walk cycle moving forward:
I’ve also made sure the box to allow root motion is checked in the animation controller, and assigned the root bone as the root node in the rig options.
Having looked at examples of root motion controllers and assets, I cannot see where they differ from mine. Any help would be very much appreciated.