I am trying to dump to a file the current state of “bones/bindposes/boneweights” (animation information) so i can paste the current state of animation to another SkinnerMeshRenderer (a clone). Cant seem to find the updated values of the rotation transforms. When playing the clip, selecting randomly a tick in time to get the current animation state of these three structures fails.
How do i get/where is it stored the rotation angles updated when playing the clip??
No matter which tick in time i select, i get dumped the same values in Bones rotation, bindposes, etc. Im trying to access it by: bones[i].rotation and bones[i].localRotation. It dumps always the same initial values.