in sm3.0, i can get this in VPOS
my code like this but it gets wrong : srcPos not specify
Shader "MyShader/test" {
SubShader {
Pass{
Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#pragma target 3.0
#pragma fragment frag
#pragma vertex vert
#include "UnityCG.cginc"
float4 vert( appdata_base v ) : POSITION{
return mul(glstate.matrix.mvp, v.vertex);
}
float4 frag( srcPos : VPOS ) : COLOR {
return float4(1.0, 0.0, 0.0, 0.5);
}
ENDCG
}
}
}