How to get ScriptableRenderContext in RecordRenderGraph for Cull?

I am writing a ScriptableRenderPass using RenderGraph, in order to implement planar reflections, in URP.

Before using RenderGraph, I used

    public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)

to get the ScriptableRenderContext, modify the camera position and viewM and calculate cullingResults.

How can I also implement this in the RecordRenderGraph function?

This is my current code

        public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameContext)
        {
            using var builder = renderGraph.AddRasterRenderPass<PassData>("Planar Ref", out var passData);
            var renderingData = frameContext.Get<UniversalRenderingData>();
            var cameraData = frameContext.Get<UniversalCameraData>();
            var lightData = frameContext.Get<UniversalLightData>();
            var sortFlags = cameraData.defaultOpaqueSortFlags;
            var renderQueueRange = RenderQueueRange.opaque;
            var filterSettings = new FilteringSettings(renderQueueRange, ~0);

            var shadersToOverride = new ShaderTagId("UniversalForward");

            var drawSettings = RenderingUtils.CreateDrawingSettings(shadersToOverride, renderingData, cameraData, lightData, sortFlags);

            var textureProperties = cameraData.cameraTargetDescriptor;
            textureProperties.depthBufferBits = 0;

            var texture =
                UniversalRenderer.CreateRenderGraphTexture(renderGraph, textureProperties, "Mask Texture", false);
            
            var camera = cameraData.camera;
            var camTransform = camera.transform;
            var rotation = camTransform.rotation;

            var mirrorPos = mirrorPlanar.mirrorPos(camTransform.position);
            var viewM = mirrorPlanar.GetViewMat(camTransform.position, rotation);
            
            var plane = mirrorPlanar.plane;

            var cullMat = Matrix4x4.Frustum(-1, 1, -1, 1, 0.0000001f, 10000000f);
            
            camera.cullingMatrix = cullMat * viewM;
            camera.TryGetCullingParameters(out var cullingParameters);

            ScriptableRenderContext context = ____________________;
            
            var cullingResults = context.Cull(ref cullingParameters);
            
            var rendererListParameters = new RendererListParams(cullingResults, drawSettings, filterSettings);
            passData.rendererList = renderGraph.CreateRendererList(rendererListParameters);