How to get smooth shoot animations between aim and hip fire?

Ok so basically I have 2 different parts to my script saying that when I’m hip firing I play one animation and when I’m aiming and shooting I play another. However, I want to find a way of playing a shoot animation for when I haven’t fully aimed in yet but I’m shooting (in between aimed down sight and hip). Do I have to control the position of the gun in the script rather than playing an animation?

Hi! If you’re new to Unity, consider to stick as best as you can with the Docs!
Check these things, they might help you:

  1. Animator Manual
  2. Scripting CrossFade

I believe they’re related to what you’re trying to achieve. Good luck! :smiley: