I’m trying to make a pixelized 2D game. I had to look at several guides to figure out how to get things to appear with pixel-perfect precision and it worked, but now I am having an issue where my sprite animation isn’t clipping properly:
The boundaries appear to be drawn correctly on the spritesheet:
Sidenote: the “Pivot Unit Mode” keeps changing to Normalized, no matter how many times I change it to Pixels like so many of these tutorials tell me to do.
I’m also using the Pixel Perfect Camera, in case that matters—Assets Pixels Per Unit 16, Reference Resolution (X 256, Y 224), Upscale Render Texture unchecked, Pixel Snapping unchecked, Crop Frame (X unchecked, Y unchecked).