I combined a few assets yesterday and basically created a quick prototype (pic below). Since that was so much fun I’m thinking about extending it a bit and wreak havoc in there. The questions:
- What do I need to do to have the interiors capable of running through the physics engine? Except assigning rigidbodies and colliders?
I learned that it doesn’t matter if I use Unity Physics or Havoc, i. e. what runs on the lower tier is just a different engine. However I read DOTS is required which is kind of confusing.
- What do I have to do with DOTS? Do I need to assign some scripts to the gameobjects (candles, books, etc)?
More general:
- Are there showcases which show me what I can do with the physics engines? Especially how? The examples I’ve seen so far are just spheres and boxes and what not, but nothing fancy from inside a game.
What I need it for:
- flying chairs, candles, books
- flying papers from books
- destroyed parts of walls
- swinging chandelier
- basically everything that’s fun to interact with
So it would be great if there’d be an example showcase to get started.
Thanks for the expertise!
