How to get Steering Wheel Rotation angle?

Hi Everyone!
I want to get a steering wheel rotation angle, to aply it on car rotation.

But I’m Using EulerAngles, and it’s returns only 360 type angle, without negative angles. I tried to get negative, and it works, but only from 0 to -180, and from 0 to 180.

How can I register , for example, a 720 negative rotation?

Thank you!

public float SteeringWheelAngle;
    // Use this for initialization
    void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
        SteeringWheelAngle = transform.localEulerAngles.y;
        SteeringWheelAngle = (SteeringWheelAngle > 180) ? SteeringWheelAngle - 360 : SteeringWheelAngle;

    }

one way is to track the previous value and handle the case where it wraps around.

private float _syntheticAngle = float.NaN;
private float _prevAngle      = float.NaN;
 
 // Update is called once per frame
 void Update () {
     SteeringWheelAngle = transform.localEulerAngles.y;
     SteeringWheelAngle = (SteeringWheelAngle > 180) ? SteeringWheelAngle - 360 : SteeringWheelAngle;

     if (float.isNan(_syntheticAngle)) {
         _syntheticAngle = SteeringWheelAngle;
         _prevAngle      = SteeringWheelAngle;
     }

     float dAngle = SteeringWheelAngle - _prevAngle;

     if (dAngle < -180) {
         // eg it hopped from -170 to +170
         dAngle += 360;
     }
     else if (dAngle > 180) {
         // eg it hopped from +170 to -170
         dAngle -= 360;
     }

     _syntheticAngle += dAngle;
 }