I’m trying to get the coordinates of the vertices of a box collider. is there any way I can save those coordinates in an array?
I’ve tried a lot of “solution” so far. None has worked, and I really need to know how to do this.
Thanks in advance!
I’m trying to get the coordinates of the vertices of a box collider. is there any way I can save those coordinates in an array?
I’ve tried a lot of “solution” so far. None has worked, and I really need to know how to do this.
Thanks in advance!
A BoxCollider doesn’t have vertices or faces. It’s a mathematically described box. If you’re interested in getter the worldspace positions of each corner you can do this:
BoxCollider col;
var trans = col.transform;
var min = col.center - col.size * 0.5f;
var max = col.center + col.size * 0.5f;
var P000 = trans.TransformPoint(new Vector3(min.x, min.y, min.z));
var P001 = trans.TransformPoint(new Vector3(min.x, min.y, max.z));
var P010 = trans.TransformPoint(new Vector3(min.x, max.y, min.z));
var P011 = trans.TransformPoint(new Vector3(min.x, max.y, max.z));
var P100 = trans.TransformPoint(new Vector3(max.x, min.y, min.z));
var P101 = trans.TransformPoint(new Vector3(max.x, min.y, max.z));
var P110 = trans.TransformPoint(new Vector3(max.x, max.y, min.z));
var P111 = trans.TransformPoint(new Vector3(max.x, max.y, max.z));
Here P000 to P011 are the 4 corners of the left face and P100 to P111 the corners of the right face.
So P000 is the left, bottom, back point as seen in local coordinates.
And P101 is the right, bottom, front point.
That’s how you get the world positions of each corner of a BoxCollider.
If you would have mentioned what you are trying to achieve where might be an easier way. Though if you really need all 8 corners in worldspace, this is the way to do it.