Hello, i’m currently in the process of learning unity and c#. And in this process, up until now. I’ve just used oversized colliders to cover the whole animation. But now i’m trying to get the colliders to follow the animation. I managed to do this with a circlecollider on my attack-animation. Now i’m trying to make a collider for when i’m walking. I’ve searched around, and i haven’t been able to get it right, any advice would be helpful.
I’ve tried this answer:
But with no luck. All my colliders just end up stacking on top of eachother, even when it’s not in the animation where i’ve added the events. Resulting in a floating sprite not affected by the gravity of rigidbody.
(I want colliders, not triggers as it’s the character and i obviously want it to be able to collide.)
Thanks for any advice! ![]()