Greetings, faced with such a problem I need to get a position of the GetContact type as in OnCollisionEnter, but only in when calling a collision of two Entities in CollisionEvent how can this be implemented? Do you have any ideas?
Are you using StatefulCollisionEvent ? StatefulCollisionEvent has Details struct. And Detail struct has averageContactPosition and contact type
// If 1, then it is a vertex collision
// If 2, then it is an edge collision
// If 3 or more, then it is a face collision
1 Like
Thank you very much I will deal with this structure