Hi guys,
I would like to know if there is a way, at runtime and from script, to get the current renderingPath, to enable/disable some FX depending of if I use Forward or Deferred rendering
If my Camera has it’s renderingPath set to UsePlayerSettings, I would like to know what is the value set in the PlayerSettings…
I looked, but it seems that the only way to get it from script is via the UnityEditor.Rendering.EditorGraphicsSettings.GetTierSettings. But I want to access it at runtime (so via something in UnityEngine).
I totally get that this value cannot be modified during PlayMode, but why is there no readonly value accessible?
Thanks