How to get the Cursor to be visible after returning to main menu.

Ok I’m trying to make a simple pause menu that lets the player return to the main menu. So far it does that however when the Main menu loads the cursor is locked and not visible.

I am using the standard FPSconteroller because I’m a beginner at scripting and simply “script your own!” is not an option.

here’s the script i’m using.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class PauseMenu : MonoBehaviour {

    public static bool GameIsPaused = false;

    public GameObject pauseMenuUI;

		// Update is called once per frame
	void Update () {
		if (Input.GetKeyDown(KeyCode.Escape))
        {
            if (GameIsPaused)
            {
                Resume();
            } else
            {
                Pause();
            }
        }
	}

    void Resume ()
    {
        pauseMenuUI.SetActive(false);
        Time.timeScale = 1f;
        GameIsPaused = false;
    }

    void Pause ()
    {
        pauseMenuUI.SetActive(true);
        Time.timeScale = 0f;
        GameIsPaused = true;
    }

    public void LoadMenu()
    {
        Time.timeScale = 1f;
        SceneManager.LoadScene("Main Menu");
    }

    public void QuitGame()
    {
        Debug.Log("Quitting Game...");
        Application.Quit();
    }
}

All I need to do is disable the FPS controller script or mouse lock script when I return to main menu.

Any help would be appreciated. The game is done beyond the pause menu, everything else worked but a simple pause menu is tripping me up, I JUST need to be able to return to the main menu with a functioning and visible cursor.

To sum up, how do I disable the mouse hide and lock script upon loading the main menu from a level and where in the code would I put such a command? Seriously if you have an answer show me where to put it, the scrip is useless if I don’t know where it goes.

I know what needs to be done but I don’t know how to do it.

In the Main Menu scene, have Cursor.visible = true; somewhere.