Hi!
I would like to capture the event of SystemInfo.BatteryStatus change in Unity.
How could I do that?
Thanks!
Hi!
I would like to capture the event of SystemInfo.BatteryStatus change in Unity.
How could I do that?
Thanks!
hello ;
for that u need to create a plugin ;
i think u can search in asset store and find some plugins for it ;
like :
Native Plugin
how come the simple:
if ((SystemInfo.batteryStatus == BatteryStatus.Charging) (or something similar)
does not work? I can’t seem to find any information about it. The debug always says that charging = true. You can make things happen for charge, but discharging doesn’t seem to trigger after build. I’m lost
This can be done easily like this.