I used Rigidbody.angularVelocity to make the game object rotate, and when I go to get the object’s rotation, I get a different rotation than the Transform
@alexlukanga
Hello!
I assume your code is not correct so I found out this way to find the rotation of an object
float x;
void Update ()
{
x += Time.deltaTime * 10;
transform.rotation = Quaternion.Euler(x,0,0);
}
Hope This Helps!