I have a player that slides on different surfaces of increasing friction. What script can I write to get the friction that the player is currently colliding/sliding on?
You can get the properties of the Physics material assigned to your collider. For example:
BoxCollider col = GetComponent<BoxCollider>();
float dynamicFriction = col.material.dynamicFriction;
float staticFriction = col.material.staticFriction;
This works with all colliders with a physics material. @pnguin2