How to get the game object's relative position during playing animation?

I have a question in regards o playing animations of the Unity.

For example, I have created a character which starts at (0, 0, 0) and after one second it moves to (0, 10, 0) in the 3DS Max. Is there a way of finding out the animations’s position when it’s played in the Unity?

Of cource the gameObject.transform.position in Unity will not change, but I wish to know how the relative value changes when the animation is played.

Thanks.

Any luck finding the solution? I am also trying to figure out the same thing.

Thanks.

bump for a fresh set of eyes