How to get the initial position of all gameobjects in an array unity

Hello! I have been trying to get the initial positions of all my gameobjects in an array, so that I can use that information to make these gameobjects return to this position after an event occurs ( enemy spawn point). Could you help me? Or is there an easier way? I have been searching but nothing seemed to apply.

You could save the positions in the start method.

using UnityEngine;

public class Test : MonoBehaviour {

    public GameObject[] enemies;
    public Vector3[] enemiesInitialPosition { get; set; }

	// Use this for initialization
	void Start () {
        enemiesInitialPosition = new Vector3[enemies.Length];
        for(int i = 0; i < enemies.Length; i++)
            enemiesInitialPosition _= enemies*.transform.position;*_