For example, my MonoBehaviour class has a LayerMask instance and I need access it from a custom editor class. So I’m using serializedObject.FindProperty(“myProperty”). But how can I access the layerMask value inside this property?
class MyClass
{
LayerMask myLayerMask;
}
class EditorClass
{
layerMaskprop = serializedObject.FindProperty(“myLayerMask”);
Debug.Log($“LayerMask value is {layerMaskProp.somethingIDontKnow}”); // I don’t know what to call
}