How to get the object relative pose with respect to camera (position+rotation)


My scene consists of a camera and an object tracked by the camera. I want to get the object’s pose (position+rotation) with respect to the camera. I don’t want to make the object a child of the camera as well.

I managed to do it for the position, but not orientation. Could someone please help me with this?

Here’s how I did it for the position, please correct me if I’m wrong.

Vector3 relative = camera.transform.InverseTransformDirection(cube.transform.position);

I want now to get both relative quaternion and euler angles.

Bump :slight_smile:

Any luck?