How to get the OnUnityAdsShowComplete() callback to trigger ?

How exactly can I get the OnUnityAdsShowComplete() callback to trigger?

I’ve created an empty project and showcased in the video below step by step how to replicate this issue.

Is this an issue with Unity Ads or am I missing something?

Edit: This is Unity 2019.4.17f1 and Advertisement Package 3.7.5

@Effsty ,

Yes, this is a known issue with Unity Ads 3.7+. It should be resolved in a future version of the SDK.

The OnUnityAdsShowComplete should trigger correctly when testing on a device.

Thank you for the answer @ap-unity !

Do I need any specific settings for OnUnityAdsShowComplete to trigger on the device?

I have Test Mode Enabled and Development Build Enabled when I build an APK, but the callback still doesn’t seem to trigger (tried to change a Text in the Canvas after the ad is shown for it’s full duration)

I was able to get it working with Test Mode enabled, but it wasn’t a Development Build. I can try that this afternoon.

@ap-unity I just tried without Development Build and it works!